3 March 2016

Let there be code!

Starting a large project in a good way is crucial. Since we don't have much experience with large projects, we talked a lot about dividing coding tasks and merging to a single project. We finally decided to give two team members the responsibility (throughout the current sprint) to make sure all the individual components, like creating the player interface, event interface and gamestate logic, get merged to form a single, coherent and working project. As a result of the chosen sprint tasks, we expect to have an interesting prototype ready before the sprint ends, so that we can show something to our client and get feedback. This prototype will be posted on our project site and will be publicly available to everyone! 

In a relatively large team like we have, working together and understanding each other is key. During these first weeks, communication seems to be going very well, and we intend to keep it that way. Yesterday, we did some team bonding. Pizza, laserquest, pool and beer were involved. We had a great time. Here is a picture of the menu of the restaurant we went to to prove this: 



High resolution picture of the menu we chose from. Delicious!


The pizzas were really good. Go to Mr. Jacks for a powerful yet subtle experience. Lively ambiance, authentic decorations and a positive vibe throughout your stay are guaranteed! But enough about pizza.

We are currently working on getting some basic functionality going. For example, the player interface mentioned earlier this post is coming along nicely. Here is a screenshot of the ship POV players see while playing the game.:



The ship view (bare bones)

The idea is that during the flight, a lot of different events can happen to which the player needs to respond as good and fast as they can possible can. We are exploring different game events, so expect more on this subject in our next post! Until next time!

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