Yesterday, we paid a visit to our client, NLR. We met up in Amsterdam and made our way to the NLR compound, relying on one of our team members' sense of direction (and memory) to safely guide us there. Beforehand, we had to send in some information, as they would not let us in without some form of identification, and we each received a visitor pass, which had to remain visible on our persons at all times. While there, we received more information on NLR itself and some of the goings-on, and we (read: our dependable scrum master, Edwin) gave a presentation on our group and project to several people there. All in all, it was both a fun and informative outing, and it was good to once again meet up as a group outside of our usual work atmosphere.
Now, on to what actually got done during this past week. A lot of work has been done - and is currently still being done - on elements of the cockpit. At this point, I would have liked to show you a screenshot that would have shown you some of the progress that has been made, but, unfortunately, Git is giving us some momentary trouble. Hopefully, this will be resolved easily, but it is for that reason that I am unable to share our progress with you visually.
Aside from that, we have also worked on matters pertaining to the server - sending the data where it must go - as well as profiles and the map.
Now, some slightly different news: we finally received all hardware that is required for building our game on the iPad, so we are also getting started on that. It will be very useful to test our game on an actual iPad, since then we will properly be able to feel how our game will play.
Edit: Some of the problems have been resolved, so I have a screenshot for you:

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