25 March 2016

All that Git-ters is not gold

Remember last week, when it was mentioned that we ran into problems with merging with Git? Well, in retrospect, we didn't really have a problem then. At least, not compared to this week.
On Thursdays, we have our biweekly meetings. Before the entire team comes together, a selected few meet with our client and shows them what we have done so far. Yesterday was one of those meetings, and our intention was to get everything we did during the last sprint together in one, nice build. So, on Wednesday, we started merging. Then, all hell broke loose.
If you are reading this and plan to use Unity for developing and Git for the version control of that development, here's a hint: don't. Find something else. Just, for the love of all that is good, don't put yourself through the torture that is Git and Unity together.
In the end, though, we did manage to get everything together, sort of - although not before our client meeting - so I have more progress to show you!
First of all, we have a very pretty menu. It's animated, and it tilts when you tilt the iPad. Impressive, right? (It looks more impressive when you actually see it in action.)

Next, we have a map view! It has been in progress for a while, but its functionality is far enough that we can show you.

Finally, another look at our cockpit! We now have proper models for the buttons and levers, as well as some nice sprites!

In the background, a lot of work has gone into events and network connectivity, and this will continue in the next sprint. We will also get started on crew functionality.

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